The game was intended to be published by Starbreeze Studios and was originally crowdfunded for $3.3 million in 2016; however, Starbreeze fell insolvent and had to reduce back in order to continue operations. When Microsoft later purchased Double Fine in 2019, it also obtained publishing rights.
The production of Psychonauts 2 was a "roller coaster," according to Schafer, who also acknowledged that "at certain stages, it really didn't feel like it was going to be good."
The production of Psychonauts 2 was a "roller coaster," according to Schafer, who also acknowledged that "at certain stages, it really didn't feel like it was going to be good."
The crucial point is to ask, "How can we repair that problem?," rather than "As long as you don't claim it's usual. " It's a constant fight to get better at it every game.
The crucial point is to ask, "How can we repair that problem?," rather than "As long as you don't claim it's usual. " It's a constant fight to get better at it every game.